Escape Death trailer (WIP)
My goals with this project
- Stepping out of my comfort zone and learn about all parts of development like modelling, rigging, animating, narrative, localization, release process etc.
- Explore low-scope development—can I make it fun and cheap?
- Deep-dive and discover the relationship between two of my main interests, games and psychology
Video walkthrough of the Grappling Hook
Length: ~5 minutes
This was scripted by me in Blueprint using the Gameplay Ability System (GAS). I quickly explain how the code works, as well as gloss over some design thoughts.
More info to come as I’m still working on this, so stay tuned 📺
If you wish to read more about my work in Unreal, check out my student project Sumo Ball here: