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Rubber Bandits

Steam Link

I wore many hats as a designer on this project, here are some more info about what I did:


Level design timelapse

I took some pictures of the level design process of one of the maps made for the Lunar Event, though some pictures of the start and end process are missing.

The 1st and 3rd person levels for #Blocktober looks great, but how about a top-down party brawler level for a change?
It was made for @ThatBanditsGame for the Lunar New Year event!
Some pictures of the start and end process are missing but I'm learning 🙈#LevelDesign #GameDev pic.twitter.com/2IWFckB4Hi

— Noel Toivio (@NoelToivio) October 18, 2022

Unique gameplay element:


Player progression sheet showcase

For my own sake as owner of the progression system I made use of my scripting skills within Google Sheets to get a better idea of what I wanted to achieve. Based on the values put into the system I generated graphs and calculations to better visualize my thoughts.

This graph helped me understand and communicate with the team about many things about the reward system, like when to unlock items, how long it takes to unlock everything and how to balance prices and overall economy

Rubber Bandits reward progression sheet

Right-click and press “Open image in new tab” to get a closer look