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Image of Noel Toivio

Greetings, visitor 👋

My name is Noel Toivio, a Game Designer with a passion for establishing quality, robustness and win-win situations.

Career Summary

🎉 3 released commercial games

👴 5+ years of professional experience as a designer

🎓 5 Years of game design education

Resumé/CV LinkedIn noel@toivio.se



Noel Toivio's Released Games Banner



Examples of my work

Trailmakers 2.0 - Pioneers

Released: March 2025
Platforms: Steam, Playstation 4, Playstation 5, Xbox One and Xbox Series S/X

Areas of responsibility:

More info ↗

Rubber Bandits

Released: December 2021
Platforms: Steam, Playstation 4, Xbox One, Xbox Series S/X and Nintendo Switch

I was the only designer on this project for over a year, working directly under the Creative Director which meant designing all parts of the game with the vision in mind.

I refined player controls, designed player abilities, weapons and items, game modes, gameplay modifiers, levels, the player progression system and the in-game shop UX design.

More info ↗

Bubble Breeze Pop

Released: March 2018
Platforms: iOS and Android

I made over 150 levels as the level designer and was part of designing player power-ups and abilities.


Solo Projects

Escaping Death (WIP)

This free-time project is currently in development.
I aim to release on Steam by the end of 2025, but let’s see :)

In this roguelite without enemies, I am exploring the similarities between gaining player abilities and learning real-life skills. It has a mental health theme, which is a heavy subject but one I deeply care about.

More info ↗

Sumo Ball

Developed 2020 for PC

Sumo Ball is one of my student portfolio pieces from my time at The Game Assembly back in 2020. It’s all made by me in Unreal using Blueprint scripting. The quality of my work has improved since then but by all means — feel free to take a look!

Design thought process ↗